If you've been following Push Square over the last year or so, it's likely you already know how we feel about Dreams. Media Molecule's latest title has been playable in early access for a number of months, and we, among others, have already laid down our thoughts on this most unusual project. However, after spending about 50 hours playing community levels and tinkering with the tools, the time has come to assess the complete version of this PlayStation 4 exclusive.
Dreams is a thing of wonder. The play, create, share vision pioneered by LittleBigPlanet is at the beating heart of everything this software is, and it excels in all three areas. Describing it as a game almost undersells what's been achieved here; Dreams is so much more than that.
Effectively, this is an engine for creating almost anything you can think of. It's very possible to make your own levels, of course, but using the set of tools at your disposal, you can create animations, films, sculptures, paintings, music, and more. It's cliché to say stuff like this, but the limit really is your own imagination. Think of this: in Sackboy's original adventure, someone made a functional calculator using hundreds of gadgets and gizmos tethered together. It was, at the time, unbelievably impressive. In Dreams, a calculator is just one of dozens of in-built tools you can plonk into your creation at any moment. This is everything LBP was, but it goes so far beyond that.
Our experience with these tools has been a true learning process. Starting in a completely blank scene, you'll fire up the streamlined menu to look at your options, and it's easy to be frozen by the possibilities. Where do you even begin? Fortunately, the game comes with impressively in-depth tutorials covering all the basics. They are extraordinarily thorough lessons, guiding you through how to sculpt simple shapes, make music, build logic, and more. We would highly recommend completing at least some of these before you dive in. The tools are probably about as user friendly as can be, but before you let loose, you're going to need all the help you can get.
With practice, though, you'll be flying through Dreams' creation mode, and it's supremely gratifying. Spending time learning how to drive this complex machine rewards you with tangible skill. There are few better feelings than overcoming a creative or technical hurdle and feeling proud of what you've done. Yes, your first attempt was a blocky mass of shapes and colours, but before long you've found your niche, and now you're composing music, or designing levels, or crafting characters. You'll likely surprise yourself with what you can make using a DualShock 4 or a pair of PS Move controllers. The toolset isn't perfect; some menus are dense with options and consequently have very small text, and navigating 3D space can be tricky, especially as your cursor-like Imp is prone to drifting. You can swap to a motion-free control scheme which mitigates this, but it feels a little constrained compared to the fluid nature of the default settings. Despite any small issues, the presentation and usability for something so complex is remarkable.
As impressive as the tools themselves are, part of what makes the title so special is its focus on community and collaboration. When someone publishes something to the Dreamiverse, it becomes available for all to enjoy, but they can also choose to make it available for all to utilise as well. Say you need a lamppost to fill in the town you're making. You could always make your own, but odds are someone has already made a perfectly good lamppost. Finding and using other people's stuff is an absolute breeze, and means you can quickly cobble together something that looks good in a few minutes. It's a self-expanding treasure trove of user-generated assets that's brilliant for beginners.
Of course, the Dreamiverse is more than a bunch of lampposts. Alongside DreamShaping, where you'll do all your creating, there's DreamSurfing, which is where you can play, watch, view, and listen to thousands upon thousands of community creations. With so many things to see and do, Media Molecule has been clever to categorise it all; it's easy to find the newest stuff, trending dreams, things your friends have liked, or even developer picks. The best feature of all lets you pick one of these categories, randomise it, and put everything in a continual playlist. If you really fancy seeing what's on the Dreamiverse concerning, say, turtles, you can easily search for that and go through a stream of turtle-related things. It's addictive and extremely fun going through all the stuff made by other players.
Frankly, the variety — and quality — of what's been made by the community so far is mind-boggling. Be it highly detailed sculptures or well realised interactive experiences, there's a near endless sea of creations to explore. While we've been surprised at the level people have reached already, not everything will be of such a standard. But this is par for the course with user-generated content, and the quality isn't really the point; Dreams is a new medium through which people can express themselves. Sure, some stuff probably isn't worth your time as a player, but everyone has to start somewhere.
What's so refreshing about the game is how positive its community is. Even on the most basic of sculpts, you can find likes and comments supporting and encouraging the creator, and this warm, welcoming attitude can be seen across the board. We're not sure if the game has been designed in such a way that people are less inclined to troll and hate on each other, or if it's just the nature of the type of players Dreams attracts. Either way, the social features are seamlessly integrated and, so far, have made the game a delightfully positive space.
If you're looking to see what professionals can do with the toolset, Media Molecule has produced a short story named Art's Dream. It tells the tale of a musician who's fallen out with his bandmates, and you're taken on a self-reflective journey as Art comes to terms with his struggles. It's only a couple of hours long, but rest assured that it has all the hallmarks of the studio. It's a little darker than their usual material, but the wit and warmth come pouring out of this musical adventure. You'll go from moody point-and-clicking to cutesy fantasy action to sci-fi platforming, and it all looks and feels great. Obviously, it was all made within Dreams, but some of the things you'll see and play put many "real" games to shame. As good as it is, though, the real point of Art's Dream is to inspire and to show the breadth of what's possible, and with its three distinct styles, we'd call that mission accomplished.
So, here we have a PS4 title featuring extremely powerful tools with which you can make more or less anything; a social network of weird and wonderful creations to get lost in, and a friendly community ready to embrace whatever you throw at it; and a lovely example piece from the developer that tells a great story to boot. What the developer has accomplished is astonishing. There are so many ways a game like this could fall down, but the end result is cohesive, understandable, and exceedingly well put together. Everything in the game, from community jams to Imp Quests, feeds into the act of either playing a variety of content, or making your own. It has its flaws; the Homespace is a nice landing spot but is somewhat pointless. Load times are generally lightning fast, but performance varies from dream to dream, depending on the complexity of whatever you're playing. And of course, your mileage with the tools will vary wildly — you likely won't be making masterpieces in minutes.
But to mark the game down for these sorts of limitations would be a mistake, especially as this is something that will evolve over time. Right now, there's nothing on PS4 — or any platform, for that matter — quite like Dreams. It's Media Molecule at its absolute best, and the studio has delivered on its promise of giving players the ability to make whatever they want. It's absolutely one of the console's best games, as it not only shows the power of the PS4, but the power of community and creativity.
Conclusion
It may have taken the better part of a decade to make, but the arrival of Dreams feels significant. It represents a whole new way for people to make things and share them with the world. Media Molecule has made a suite of tools that feel intuitive to use, but more than that, it's built a social platform where players can collaborate and explore the imaginations of others. It's a technical marvel, a creative miracle, and one of the most innovative games in years.
Comments 92
I understand there may be lots of questions — fire away and I'll do my best to answer them.
An absolutely mind-boggling accomplishment. There's never been anything quite like this before, and I can't wait to see how it evolves.
I only started playing last night, but Art's Dream is already something special.
@Quintumply something ive been wondering since first hearing about this. When some creates a game is there any limitations on how big it can be? For example, given enough time could someone create a huge open world?
The reason I bought a PS4 a few months ago, it feels like you get new games every day with it! sure most are short one level games at the moment but it's great fun with huge variety. The best is yet to come too!
How is the horror selection?
If I wasn't currently off work for a week with transient insomnia and anxiety (diagnosed today with a doctor's note- hope I don't lose one of my cleaning jobs) I'd go out and top up my ps4 for this game. I hate my life😴😨.....😴
@ellsworth004 There is a limitation in the form of a thermometer (similar to LittleBigPlanet) but through smart asset creation you can keep this low.
You can also "chain" together "Dreams". In other words, someone at some point will make an open world game, yes.
@Amusei There's some really clever stuff appearing already, and you can search specifically for 'Horror' and just sit and play through all those games. You'll definitely find some gems.
@JON22 Hope you feel better soon!
@get2sammyb that is crazy. I should of got this in early access. I enjoyed the beta.
I got the early access and enjoyed what I did on it but couldn't commit the time. However, really looking forward to seeing the communities work and playing peoples creations. I can see this being a staple of the PS5 and other PS platforms moving forward as the tool set improves and increases...
@ellsworth004 On early access, I've seen people creating massive cyberpunk cities full of buildings and neon lights. Knowing how to properly optimize, you can really do almost anything!
@Quintumply My only question is: will we ever see Snacks on a Train coming out?
@Sbneves I'll get back to it one day!
The score at the beginning of the article is 9.
But you gave it a 10 at the end.
With zero mention of coming VR mode. Will you be reviewing the VR mode as well?
Thanks so much for the review!
It sounds fantastic. I’m a little worried about my own personal lack of creativity, but would like to see what other people have come up with.
But I have a quick question:
So how is trademarked / licensed property being handled? I know there was some talk early on about Sony having to edit and ban creations that are remakes of existing IPs or utilize proprietary characters or themes. Also, is there any evidence of other censorship as it relates to offensive content?
Asking for a friend 😉
I would get this but I had the same excitement for LBP. Then I tried to make my own levels and they were lame. I'll prob get this down the line to enjoy other people's creations.
This is a real time sink game. I get lost dreamsurfing in the same way I can get lost on YouTube on some random video. It's awesome. (An example is I somehow ended up playing classic Pong yesterday).
People really seem to have a good grip on the creation now. I just wish I had the time and talent to attempt some of that stuff.
I wish I had the time to sink into this marvel.
Is the stuff that's being created genuinely good - as in you'd buy it if it was a standalone game on PSN good - or is it more I CAN'T BELIEVE SOMEONE MADE THIS ON DREAMS good?
Cause I've seen the videos of people making Crash Bandicoot in Metal Gear Solid and people making a delicious looking cake and it's all lovely but if someone said excuse me do you want to purchase this digital cake I'd look at them with contempt and immediately leave the room.
I can't imagine ever bothering to make anything on this, so whether I ever bother playing it or not depends entirely on how good the platform/marketplace/whatever is.
@Th3solution Media Molecule discourages using licensed property in your creations, but I believe it's up to the licence holders to make a claim before anything gets removed.
Would love this but I'd want to actually build aswell as play and I just dont have the time or creative spirit for it so I will be leaving it. Glad it reviewed well tho.
@Th3solution Yeah, I doubt much will ever get removed to be honest. Obviously it's a possibility but... Eh.
@johncalmc Some of it is genuinely "I would pay a couple of quid for this" good in my opinion. It's really moreish and fun just browsing through and stumbling on this stuff, too.
@get2sammyb That's what I was hoping for, thanks man.
Should be interesting to see how this runs on the PS5 eventually and what enhancements are added for that platform.
Congrats Media Molecule and well done Sony for standing by them for such a long development period.
.. I haven't fired this up since buying it in early access and getting totally bamboozled! Time to fire it up again... let's hope they patch in VR asap! (surprised it wasn't mentioned at all in the review)
I wasn't going to plug this again but Dreams turned me from a normal person, doing normal stuff into a game developer.
Here look at this.
https://youtube.com/watch?v=FDJUT-F40lU
Buy it people! We can make dreams come true.
Just update my early access copy to full release, can't wait to try art's dream 😃
@OneManDroid We'll definitely do a big update on the VR stuff when it launches.
Great review. I bought the game day one early access and knew the game was something unique and special. Now I just need to download the update so I can give the new story mode a try.
How are the moves compared to the dualshock controller? I would imagine they could be more intuitive for sculpting shapes?
Definitely buying Dreams, I didn't buy it in early access because I wanted to finish some games. I'll start by making 2D & top down twin stick shooters, then once getting good make a platform game.
Just to confirm, Art Dream is the story mode and it's only a few hours long, right?
That does sound terrific. My kids will lap this up.
Not me, unfortunately. Not enough gaming/creating time on my hands these days to make my own videogaming wonders. ☹️
I'm looking forward to trying all of yours though. 👍
I consider Push Square reviews very objective despite being a PlayStation centric web so this score really put a smile on my face, I really hope this game can be a huge success, critically and economically.
Art's Dream is the story yes @wanderingbullet. From what I've played of the story it's amazing.
I've heard it's only a few hours long but so was Journey and that's a masterpiece.
@WanderingBullet I wouldn't call it a mode, really. Art's Dream is a creation like any other within Dreams, but is obviously made by Media Molecule. It's a couple of hours or so in length, and it's fantastic.
I realise I’m in the minority here, but this just doesn’t do anything for me. I don’t have the time/patience to create anything myself. And even when it comes to playing other peoples creations - the idea of playing loads of “bite size” games doesn’t appeal to me. Saying that, I have huge respect for both the devs in what they’ve accomplished with this, and players for their own creations.
@banacheck funnily, its easier creating 3d platform games rather than 2d games.
@get2sammyb Dreams is the most innovate and perhaps the most important game this generation. Mm has achieved something special and i hope ppl support it considering it's only $39.99.
Every PS4 owner should have a digital copy on their system. This is more than a game, it's a living, breathing, movement that should evolve over time. The social infrastructure is brilliant , the creative possibilities are limitless. Whether a creator or a player u want to get on this ride now so u can say u were there from the begging.
@Quintumply @Dange Thanks, guys.
@Quintumply You didn't mention it in the FAQ article and perhaps it doesn't have a place in a review, but the website
https://indreams.me/
makes it easy to find levels I want to play during the day that I can play at night. By clicking on the little icon of the controller it adds them to your "Play later" list. I think it's a HECK of a lot easier to scroll through levels on my PC than in game.
Great review, as usual, by Quimbly.
My own experiences as someone who bought early access day 1 have been a little less stellar.
First, while it does seem like the game has been improved I still had a couple of problems in a couple of areas.
The user interface still isn't intuitive enough. It took me way too long just to figure out how to start doing missions for the queen imp after that box appeared on the bottom left corner w/ the numbers 1 to 6 and the big right arrow button glowing blue. You can't just hit X or any other button - my wife was yelling at me to try them all - or do it if you're in the red cone guy, you have to have your imps pointer over the blue glowing arrow. Now I get when it comes to moving and opening stuff the imps pointy head needs to be in the right place, but come on, for doing missions, just let us hit X, ok?
Setting up stuff in your Homespace was too difficult for me, so I abandoned it. I figured out all the getting and placing and moving and cloning and all of that no problem, but when it came to trying to align my bedroom w/ the stairs and the bathroom, no f'in way. The stair columns are coming up through the floor near my bed, and the bathroom is about 6' too high and on an angle. And I tried for like 5 minutes. If there is a "snap to grid" option in there they really need to tell us how to turn it on straight away. I haven't had this much problem building a level since using the editor in Titan Quest on PC about 10 years ago, that was a nightmare. This is better than that, but it seems harder than it needs to be. I kept wanting to put my day-night clock next to my bed but it kept wanting to go on top of the stair column. And again, this wasn't me trying to create stuff, just put stuff, which games have had for years now. So I really don't ever see me trying to create anything after that.
BTW I was using DS4 w/ motion. We own 2 Move but I'm saving those for VR.
The story mode, as @Quintumply accuratly points out isn't a mode, ti's just another level you have to hunt down to play, seems fun. A little confusing, but in a good way, like a puzzle game. Never took more than a few seconds to figure it out and it always worked as you'd expect once I figured it out. Only played for maybe 20 minutes - guy in a guitar case w/ 3 huge weights on top of it, hope it saved around there somewhere and I dont' need to start over, seemed like a good place to stop - but I'm looking forward to going back to finish. Not sure what to do after that besides play minigames and wait for VR. I'm pretty sure VR in there will be insane, and 20 minutes at a time is all I can stand anyway so Dreams could be perfect for me as a continuous VR player.
Dreams is something, and a couple of years from now on PS5 w/ PSVR 2 it could be incredible. Not for old dogs who dont' wanna learn new tricks though. The younger Minecraft crowd should get it and go nuts though.
@Amusei someone made PT lol
@rjejr Yes, indreams.me is well worth pointing out. Very nice companion site.
Thanks for reading
@get2sammyb i was also wondering about copyrights and u answered that, but @Th3solution also asked about offensive material, does stuff like that get removed?
@JON22 But think of all the quality gaming time you can fit in without sleeping.... lucky 😉
@ellsworth004 It does yes. I can't say I've seen anything like that in Dreams so far, moderation has been incredible. Worth remembering the game is rated a 12 (or Teen in the US), so anything beyond that will probably be removed.
@themcnoisy That was great!! Especially loved that second tune.
@Quintumply "What's so refreshing about the game is how positive its community is."
I worry very much about this lasting into release. Everyone until now has had to pay/play using early access - those that have created content are likely going to support other content creators such as themselves while in the 'early access' cocoon/echo-chamber.
My concern is that people who buy the game and simply dislike content for one reason or another, legitimately or to troll, will cause a ripple event amongst the community as it expands from early access to full release. I'm hoping for the best.
@iamtylerdurden1 "This is more than a game, it's a living, breathing, movement that should evolve over time."
This is great for those that want it, but I'd be concerned about those people like me that look for a more grounded experience. I like the concept of "Dreams", but the vast amount of content available to play will trigger my 'overchoice' and turn me off to the game entirely.
10 out of 10, yea ok, Ima check it out.
Mass Effect Dreams Remaster coming lads.
Dreams is youtube for gaming and art. If you use YouTube, you will love dreams.
Man this the type of game I have been waiting for ever since I heard of rpg maker on ps1. Hopefully I can still be as imaginative as I once was. Buying very soon to support Media Molecule regardless if I have time to create my own dreams or not.
When my copy arrives I will make the game Sausage Dog Bandits that I conceived of 20 years ago. Or maybe it will remain the greatest unreleased game of all time as I play everyone else's creations.
wow, what a great review will be grabbing this.
I finished it today in 2 sessions. The game is so brilliant that I actually needed time to digest the experience. There are so many cool ideas and so well executed. A wide pallete of genres in the story mode itself is outstanding. I hope MediaMolecule themselves continue creating games in Dreams such as Arts Dream. I'd very welcome it. Thanks MediaMolecule for that masterpiece.
Very excited to be playing with this tomorrow. My life is currently short on free-time, so I’ll be checking out the community’s creations, but ultimately I’d love to create a few simple games myself (finally I’ll be able to play the top-down Indiana Jones game I envisioned as a kid)
A classic has been born.word up son
Great for the creative types but if you're just buying it to play others creations I dont think it's very good at all. I appreciate all the work that goes into these but they're just not that fun to play. Bought the early access when it released out of curiosity and tried the full game again last night but definitely not for me. Hope the addition of vr will get me interested again as the deluge of bite sized horror games that are bound to pop up should be my sort of thing...
@themcnoisy Amazing work. Congratulations. I'll give this a go later 😃
@Quintumply Out of interest, your review says at the bottom that it is a review copy provided by Sony, but did sony actually send you a copy or are you just using the updated Early Access version? If they did send you a copy, did you get some cool packaging and other bits and pieces? Thanks.
@LaJettatura Fiddly controls refers to creation mode — sometimes it can be a bit of a struggle navigating 3D space on a 2D screen.
My preferred input method is a DualShock 4 controller with motion on. I think if Dreams ever does make it to PC (I think it's a pretty strong possibility) then keyboard and mouse would be a good fit.
Other than if your creation violates some sort of moderation rule, I don't know whether Sony can simply take your stuff away. As for others using your content — that's a big part of how Dreams works. You can "Remix" a lot of the creations that are publicly available, and it's something that's totally okay and encouraged. To your concern about theft — if I were to remix something you had made, and then release a slightly altered version online, you will still be credited as the originator.
Hope that makes sense
@Gravity_Bear To clarify, I'm going off the updated early access version — I didn't get any cool bits and bobs.
“It's a technical marvel, a creative miracle, and one of the most innovative games in years”
I am so in...
@rjejr you have been down voted but you are not wrong. Lining stuff up is a nightmare. You get way better with time, multi button switches and grabs are a time sink. From one thing to the next, the problems persist. Dreams doesn't click it kind of moulds into you. I'm level 70 and still struggle with painting, I simply cannot paint on the ds4 preferring to sculpt as I find it easier, I can place objects perfectly but ask me to draw a straight line with the ds4 and it's a flipping disaster.
The lining up is by far the biggest hurdle, it's also by far the worst part of the program. You have options to multipoint tether or as you mentioned grid lock, which still doesn't always work. In gamers eyes we are so used to basic map making or customisation that Dreams is a cluster, which gets easier with a huge commitment.
It could be ten times easier, maybe having a beginner mode as the high skill level for entree hasn't been seen since Super Probotector on the snes.
Can you create cave style shooters and binding of isaac style rogue likes?
@Dan_ozzzy189 Yes! There are lots of shmups already, and a rogue like would be tough but is totally doable.
@Quintumply Dreams Early Access Bundle is now available to download from the PlayStation Store in New Zealand, so if it's not available anywhere else, it should become available after midnight.
Edit: Includes the Music of Dreams, the Art of Dreams and the Dreams Dynamic Theme.
Oh I do hope this becomes successful. It has the power, like a lot of indie devs have had with the walls of admission into development finally coming down somewhat, to allow creative people to flourish and maybe even get a foot in the door to an industry they love.
I'm not really a content creator.... I never dabbled in LBP's creation suites, only really playing the campaigns, but I am in general quite creative and reading this really inspires me to want to give it a try and create something, and that is a huge hurdle: getting people to give it a go. Hopefully given that the game is finally only releasing now they have the plans and port already ready to go for PS5, as this thing could grow and evolve and could seriously have some legs.
@themcnoisy I always just assume people down vote me b/c my posts are too long and it's easier than reading them.
"Starter mode", where everything is grid locked, would be nice. Then after we get the hang of putting stuff around our homespace we could then turn the grid off and go from there. Baby steps before throwing us in the deep end.
Not sure what it took you to get to level 70 but I'm impressed. I made it to level 6 the other day. My opinion on the game is from that of a wee beginner. I'm sure I could figure it out and write some glowing reviews about how much control and creativity there is in the game engine, but I thought I'd put something out there as sort of a warning to people who haven't picked it up yet, intuitive it is not.
If Minecraft is arithmetic this is some rocket science black hole navigating calculus stuff.
after mm killed lbp for this, i have lost all interest for mm, so i am not gonna get this. mm will get my money when they do the right thing and do a proper lbp4.
@TheBuzz Not to knock a franchise you clearly love, but they ditched LBP to make a game that would allow people to make more of what they wanted to make in LBP, but couldn't.
@TheBuzz maybe if you hold your breath long enough, MM will finally release LBP4...
In 2030
At last, I can make the game where Cloud Strife and Phoenix Wright have to solve crimes in Middle Earth that I've always dreamt of.
@3MonthBeef mm is trying to sell dreams games on ps store. Have you sold games professionally? If you want money work for a bank not in game development. Youtubers make almost no money as well of youtube
This Gen is - 10/10 = The PS4
I have to say, I'm a bit disappointed that after all this time MM didn't create a longer campaign or at least some more levels of their own. I'll play some of the good ones, and I may end up creating some levels of my own, but nothing beats the polish that a proper team of professionals would provide.
I know your job is to hype PS products or you would be out of a job. But the Dream games don't look fun to play. Sorry but its true.
@JimmyP let me guess, zero hours of playing dreams and 1000 hours giving baseless opinions.
Not sure I understand what's the target audience and the purpose of this "game"(?) . If you're into game development, why not go straight ahead to real game engines such as Unity? Sounds like you'd have to invest quite a lot of time and effort in Dreams to make a game, yet you cannot really make money out of it, so why would you? And you cannot write code in Dreams, so it can be limiting... so why bother?
@Shepard93n7 wouldn’t that work in reverse for a clearly ps-centric site?
@Eran ummmmm.... perhaps for beginners so they can learn to understand the concepts that go into making a game without licensing unity or unreal .
@JimmyP you might want to try it before you make baseless assumptions
@Arnna Not sure that creating games using a dual shock controller and no base coding skills or at least understanding is the best place to start. Plus your game will be available to a limited audience....
I do appreciate the great tools and achievement here, but tbh not sure how useful it'll actually be. If you're only into playing and not creating, you have a very short "campaign" and all the community creations - the majority of those, with all the respect, are far from being something you should waste your time on
@Eran so youtubers should all quit and just be on TV? Instagrammers should be pro photographers? You have not played dreams. More baseless opinions.
@Eran what games have u made? Why should anyone listen to your opinion about a game u have never played?
@get2sammyb @Quintumply Is there going to be fighting in the office today? Placing bets!
Joking aside Dreams is a great game and I'll find out once I play The Last of Us. But it's great that we can all have different tastes and opinions.
@Gravity_Bear ?
@Quintumply My comical attempt fall flat in regards to whose game of the year is better.
@Quintumply you know I just realised, I've posted this in the wrong thread, no wonder it didn't make any sense. Silly me.
@Gravity_Bear Haha, I understand now!
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